3d models retopology, 3d scans cleaning, geometry optimization, 3d mesh reconstruction

Retopology (3D scans cleanup) and models optimization (reconstruction).

By 3D, Retopology No Comments

One of the biggest issues encountered when a 3D object is scanned is that the geometry will depend on the density of the mesh. Obviously, the more polygons the or mesh density a project has the easier it will be to work with especially when it comes to implementing it in something like a game. However, when an object is scanned the sheer density of the polygons can make it hard to work with the model. It can be near impossible to import into games or photorealistic visualization.

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